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The official site of Blackpowder Games, developers of Betrayer.

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Blog

Frankie on PC checks out Betrayer

David Longo

Frankie on PC put up a first impressions video for Betrayer. *SPOILER ALERT* If you don't want to ruin the fun of experiencing Betrayer for the first time on your own, you may not want to watch it. But if you're curious what he had to say... check it out. We're not going to stop you! 

 

Q and A

David Longo

One of our Facebook friends posted this question about unique weapons in Betrayer:

Q: Alec Chalmers: The HV penetrator gun (in F.E.A.R.) was awesome! Will we be seeing some unique weapon designs in this?

A: While we decided to stay with authentic to early 17th century weaponry, we did explore some ideas that may not have existed in that era. Here's an example of a unique weapon concept that didn't make the cut: The Crossbow Puppy. When we heard dogs in shooters were going to be huge in 2013 we just knew we had to see if this was something we could incorporate into our game design. Sadly, when we got it into the game, enemies thought it was too cute and would just stand around saying, "awwwww" and the puppy spent more time sniffing things than attacking so we ended up removing it from the game. 

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Gamasutra talks with Craig and Larry

David Longo

Gamasutra interview with Craig Hubbard and Larry Paolicelli about going forming a new studio, going indie and other life lessons. Check it out here

 

Why splash out with a new small studio now? What made you think now is the time?
Craig Hubbard: This answer is going to be obnoxiously vague, but it really just came down to an opportunity presenting itself. We had often discussed the idea of creating a new studio, especially over the last few years, but it was always a bit of a daydream. Then, one day, circumstances changed and it suddenly made perfect sense. We all agreed we'd rather regret trying and failing than not trying, so we went for it.