Gamasutra talks with Craig and Larry

Gamasutra interview with Craig Hubbard and Larry Paolicelli about going forming a new studio, going indie and other life lessons. Check it out here


Why splash out with a new small studio now? What made you think now is the time?
Craig Hubbard: This answer is going to be obnoxiously vague, but it really just came down to an opportunity presenting itself. We had often discussed the idea of creating a new studio, especially over the last few years, but it was always a bit of a daydream. Then, one day, circumstances changed and it suddenly made perfect sense. We all agreed we'd rather regret trying and failing than not trying, so we went for it.

PC Gamer got their hands on Betrayer

Check out what Evan Lahti had to say here


Betrayer struck me as an interesting and worthy experiment in creating a shooter that has competent combat but doesn’t necessarily define itself through it.