Gamasutra talks with Craig and Larry

Gamasutra interview with Craig Hubbard and Larry Paolicelli about going forming a new studio, going indie and other life lessons. Check it out here

 

Why splash out with a new small studio now? What made you think now is the time?
Craig Hubbard: This answer is going to be obnoxiously vague, but it really just came down to an opportunity presenting itself. We had often discussed the idea of creating a new studio, especially over the last few years, but it was always a bit of a daydream. Then, one day, circumstances changed and it suddenly made perfect sense. We all agreed we'd rather regret trying and failing than not trying, so we went for it.
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PC Gamer got their hands on Betrayer

Check out what Evan Lahti had to say here

 

Betrayer struck me as an interesting and worthy experiment in creating a shooter that has competent combat but doesn’t necessarily define itself through it.

 

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